July 28th, 2008
Vivante Corporation
Vivante’s OpenGL® ES 2.0 Conformance
Submission First to Support Depth Texture Extension
SUNNYVALE, California (July 28, 2008) – Vivante Corporation
today announced that it has become the first OpenGL® ES
2.0 3D graphics technology provider to submit
conformance results that include the Depth Texture
extension (OES_depth_texture).
OpenGL ES 2.0, an industry-specified fully programmable
application programming interface (API), enables rapid
rendering of cutting-edge 3D graphics for consumer
electronics devices like high definition home
entertainment, cell phones and cameras as well as
navigation and automotive applications.
Vivante has submitted conformance
results based on the GC600 2D/3D GPU IP core for the
OpenGL ES 2.0 conformance test to the KhronosTM
Group for review. The Khronos Group is an
independent industry consortium responsible for the
development, promotion and certification of the OpenGL
ES standard.
The Depth Texture extension to the
OpenGL ES 2.0 application programming interface (API)
enables dynamic shadow rendering. Dynamic shadows give
applications like 3D Graphical User Interfaces real life
animation qualities. This enables consumer products with
screen resolutions from large screen 1080p HDTV to
handheld screens to produce the "wow factor" system
makers are looking for to differentiate their products.
For applications like 3D maps, automotive instrument
clusters and gaming, dynamic shadows bring realistic,
life-like qualities to 3D scenes. An example application
for depth texture rendering in 3D navigation is a
variable light source calculated using time, date,
location and weather information with dynamic shadowing
to mimic real time conditions.
Vivante is working closely with
OpenGL ES 2.0 application developers and Vivante’s
semiconductor solution provider licensees to deliver
realistic graphics capabilities to a broad range of
consumer and automotive electronics devices including
high definition home entertainment, mobile devices and
automotive instrument cluster and console displays. |